Day 1 and 2 - Main mechanics
Alchemy » Devlog
I started with what would define the game, its main mechanics, without which nothing would work well.
We still need to add mechanics such as going to the next day and starting the day whenever the player wants, as well as a rotation of patients that is enjoyable.
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Alchemy
Why deny help to someone in need?
Status | In development |
Author | VenomQueas |
Genre | Simulation |
Tags | 3D, Female Protagonist, First-Person, Horror, Indie, Low-poly, Multiple Endings, Pixel Art, PSX (PlayStation), Singleplayer |
More posts
- Day 6 - more and more design27 days ago
- Day 5 - more design28 days ago
- Day 4 - Structure of workshop design29 days ago
- Day 3- Initial design30 days ago
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