Day 5 - more design
Alchemy » Devlog
Today I decided to continue what I did yesterday, the design of the scene, I focused on creating a highlight for the collection areas and some improvements in the scene like the door to define when the day starts and ends and the boiler finally having a shape, even if I need to think about the design of its power supply, see you tomorrow
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Alchemy
Why deny help to someone in need?
Status | In development |
Author | VenomQueas |
Genre | Simulation |
Tags | 3D, Female Protagonist, First-Person, Horror, Indie, Low-poly, Multiple Endings, Pixel Art, PSX (PlayStation), Singleplayer |
More posts
- Day 6 - more and more design25 days ago
- Day 4 - Structure of workshop design27 days ago
- Day 3- Initial design28 days ago
- Day 1 and 2 - Main mechanics30 days ago
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