Day 6 - more and more design
Alchemy » Devlog


Okay, the game was really weird with those colorless and lifeless sprites, so I started trying to give them a decent design when they're in the protagonist's hands and when they're on the ground, details are important after all.
But there was also something missing in the environment to give it a certain atmosphere, so I went looking for music for the game, even though I didn't make it, I believe it fit well, I'll leave the credits for everything I use on the game's page when it's released.
See you tomorrow.
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Alchemy
Why deny help to someone in need?
Status | In development |
Author | VenomQueas |
Genre | Simulation |
Tags | 3D, Female Protagonist, First-Person, Horror, Indie, Low-poly, Multiple Endings, Pixel Art, PSX (PlayStation), Singleplayer |
More posts
- Day 5 - more design26 days ago
- Day 4 - Structure of workshop design27 days ago
- Day 3- Initial design28 days ago
- Day 1 and 2 - Main mechanics29 days ago
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