Day 4 - Structure of workshop design


I decided to start the day with the thing I most wanted to avoid doing but at the same time necessary, the structure of the workshop.

The first thing I did was the simplest, a structure of completely white raw cubes

(I forgot to take a screenshot of it completely white)

Right after that I decided to texture the floor, which I literally redid about 5 times until I liked it and put a normal map, textured floor, then textured the walls.

But before that I decided to mark the columns of the house with simple rectangles on each one and I also made the prototype of the ceiling in that part.

Now I textured the wall with it complete, built the roof properly and textured it too, until I had the idea of putting a parabuoi next to a directional light directly on it and there went about 30 minutes just for that.

I ended up making a quick normal map for all the textures and to finish I added a worldenvironment and made a bed to make it look better in the scene.

Tomorrow I think I'll detail the outside more or focus completely on the workshop still

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