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Alchemy

← Return to Alchemy

Devlog

  • Day 6 - more and more design
    June 28, 2025 by VenomQueas##devlog, ##indie, ##art, ##2d, ##3d, ##song
    Okay, the game was really weird with those colorless and lifeless sprites, so I started trying to give them a decent design when they're in the protagonist's hands and when they're on the ground, deta... Continue reading
  • Day 5 - more design
    June 27, 2025 by VenomQueas##devlog
    Today I decided to continue what I did yesterday, the design of the scene, I focused on creating a highlight for the collection areas and some improvements in the scene like the door to define when th... Continue reading
  • Day 4 - Structure of workshop design
    June 26, 2025 by VenomQueas##dev, ##devlog, ##3d
    I decided to start the day with the thing I most wanted to avoid doing but at the same time necessary, the structure of the workshop. The first thing I did was the simplest, a structure of completely... Continue reading
  • Day 3- Initial design
    June 25, 2025 by VenomQueas##dev, ##devlog, ##shop, ##art, ##design
    I decided to focus a little more on design today, even though the ideas are still vague... Continue reading
  • Day 1 and 2 - Main mechanics
    June 23, 2025 by VenomQueas#indie, #gamedev, #devlog, #simulator
    I started with what would define the game, its main mechanics, without which nothing would work well. We still need to add mechanics such as going to the next day and starting the day whenever the pla... Continue reading
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