Day 1 and 2 - Main mechanics
Alchemy » Devlog
I started with what would define the game, its main mechanics, without which nothing would work well.
We still need to add mechanics such as going to the next day and starting the day whenever the player wants, as well as a rotation of patients that is enjoyable.
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Alchemy
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| Status | In development |
| Author | VenomQueas |
| Genre | Simulation |
| Tags | 3D, Female Protagonist, First-Person, Horror, Indie, Low-poly, Multiple Endings, Pixel Art, PSX (PlayStation), Singleplayer |
More posts
- Day 6 - more and more designJun 28, 2025
- Day 5 - more designJun 27, 2025
- Day 4 - Structure of workshop designJun 26, 2025
- Day 3- Initial designJun 25, 2025
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