Day 6 - more and more design
Alchemy » Devlog



Okay, the game was really weird with those colorless and lifeless sprites, so I started trying to give them a decent design when they're in the protagonist's hands and when they're on the ground, details are important after all.
But there was also something missing in the environment to give it a certain atmosphere, so I went looking for music for the game, even though I didn't make it, I believe it fit well, I'll leave the credits for everything I use on the game's page when it's released.
See you tomorrow.
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Alchemy
Why deny help to someone in need?
| Status | In development |
| Author | VenomQueas |
| Genre | Simulation |
| Tags | 3D, Female Protagonist, First-Person, Horror, Indie, Low-poly, Multiple Endings, Pixel Art, PSX (PlayStation), Singleplayer |
More posts
- Day 5 - more designJun 27, 2025
- Day 4 - Structure of workshop designJun 26, 2025
- Day 3- Initial designJun 25, 2025
- Day 1 and 2 - Main mechanicsJun 23, 2025
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